I worked on different ways to do this in 2 full days of coding, I need help:
I want to create a multiplayer game in java online. To do this, I need a connection between the server and the applet
I got the impression that as long as the UDP server runs on the same computer on which the applet is running, it will work. (maybe I need to fix this)
I constantly get this error on the error console (from the applet) java.security.AccessControlException: access is denied (java.net.SocketPermission 127.0.0.1► 556 connect, resolve)
When I try to receive messages on the applet, nothing happens, nothing is sent and nothing is received (the udp server sends a message, the applet does not receive, I know that udp sends correctly, since I tested it separately by the client)
Here is the UDPclient.java applet:
``
import java.io.*;
import java.net.*;
import java.applet.*;
public class UDPClient extends Applet
{
protected DatagramSocket socket = null;
protected DatagramPacket packet = null;
String ipAddress;
public void init()
{
try{
System.out.println("got username");
String username = getParameter("username");
System.out.println("got ip");
ipAddress = getParameter("ip");
System.out.println("makingsocket");
socket = new DatagramSocket();
System.out.println("sending packet");
sendPacket();
System.out.println("receiving packet");
receivePacket();
System.out.println("closing socket");
socket.close();
}catch(Exception e){e.printStackTrace();}
}
public void sendPacket() throws IOException
{
byte[] buf ="hihihi".getBytes();
InetAddress address = InetAddress.getByName(ipAddress);
packet = new DatagramPacket(buf, buf.length, address, 5556);
System.out.println("sending packet");
socket.send(packet);
int port = packet.getPort();
}
public void receivePacket() throws IOException
{
byte[] buf = new byte[256];
packet = new DatagramPacket(buf, buf.length);
System.out.println("getting packet--- calling socket.receive");
socket.receive(packet);
System.out.println("got here, receiving packet");
String modifiedSentence =new String(packet.getData());
System.out.println("FROM SERVER:" + modifiedSentence);
}
}
Here is the HTML file in which I run the applet:
<applet code="UDPClient.class" width="640" height="480">
<param name="username" value="Guest">
<param name="ip" value="localhost">
</applet>
And here is the server that I use
import java.io.*;
import java.net.*;
public class multiTest
{
static protected DatagramSocket socket = null;
static protected DatagramPacket packet = null;
public static void main(String [] args) throws IOException
{
socket = new DatagramSocket(5556);
while(true)
{
receivePacket();
sendPacket();
}
}
public static void receivePacket() throws IOException
{
byte[] buf = new byte[256];
packet = new DatagramPacket(buf, buf.length);
socket.receive(packet);
String message = new String(packet.getData(), 0, packet.getLength());
System.out.println("received" + message);
}
public static void sendPacket() throws IOException
{
byte[] buf = "ack".getBytes();
InetAddress address = packet.getAddress();
int port = packet.getPort();
packet = new DatagramPacket(buf, buf.length, address, port);
socket.send(packet);
}
}
I am trying to follow the tutorial here: http://corvstudios.com/tutorials/udpMultiplayer.php to create this code.
I really didn’t have to end up using MINA, Tomcat or any kind of network infrastructure, but if I have to tell me it will save me a lot of time
Any help is truly appreciated in an advanced environment!