No. Pure computation is surprisingly not enough for rendering a frame of a movie from Toy Story 3 or a similar modern animated (or VFX) movie. These scenes can refer to many hundreds of GB of texture, and even if you know exactly which subset of this texture will be needed for the frame, it can be tens of GB that still need to be read from disk and / or transferred over the network. GPUs or massive parallel distributed computing do not speed it up. In addition, rendering is only the last step ... preparing a geometric input for a frame (imitation of liquids, tissue and hair, tessellation of geometry, reading and interpreting large scenes from a disk) can be significant.
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