Using multiple bufferedImages in java

I am making a game in a java applet and I am trying to optimize my code in order to reduce flicker.

I have already implemented double buffering, so I'm trying to use another BufferedImage to save the image of the background elements of the game that do not change. Here is the relevant part of my code ...

public class QuizApplet extends Applet
{
//The image I'm trying to use to store components of the game gui that don't change within a game
private BufferedImage QBuffImg = new BufferedImage(700,550,2);
private Graphics2D QBuffG2 = QBuffImg.createGraphics();

//The image I use to double buffer
private final BufferedImage drawTo = new BufferedImage(700,550,2);
private final Graphics2D bufferG2 = drawTo.createGraphics();

public void paint(Graphics g)
{
    bufferG2.drawImage(bg, 0, 0, this);


    if(gamescreen == 1)
    {

        paintGameFrame(bufferG2);
        g.drawImage(drawTo, 0, 0, this);
    }
}

//This paints all of the elements of the gui that change with each question
private void paintGameFrame(Graphics2D g2)
{
g2.setColor(Color.BLACK);
g2.setFont(font1);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,          RenderingHints.VALUE_ANTIALIAS_OFF); 
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

//Drawing the non changing components
g2.drawImage(QBuffImg, 0, 0, this);

g2.drawImage(getImage(getCodeBase(),currentQ.getFigure().getImgLoc()),78,177,this);
printStringInBox(String.valueOf(Qnumber),font2, g2, 6,71,48, 113,true);
printStringInBox("Score: "+person.getScore(),font1,g2,10,8,210,55,false);
printStringInBox("Time: "+String.valueOf(qTimer),font1,g2,475,8,675,55,true);
printStringInBox(currentQ.getQuerry(),font1,g2,80,68,622,118,true);
printStringInBox(currentQ.getFigName(), font2, g2, 50, 425, 265, 470,true);
printStringInBox(pos1.getChoice().getText(), font2, g2, pos1.getX1()+20, pos1.getY1(), pos1.getX2()-20, pos1.getY2(),true);
printStringInBox(pos2.getChoice().getText(), font2, g2, pos2.getX1()+20, pos2.getY1(), pos2.getX2()-20, pos2.getY2(),true);
printStringInBox(pos3.getChoice().getText(), font2, g2, pos3.getX1()+20, pos3.getY1(), pos3.getX2()-20, pos3.getY2(),true);
printStringInBox(pos4.getChoice().getText(), font2, g2, pos4.getX1()+20, pos4.getY1(), pos4.getX2()-20, pos4.getY2(),true);
printStringInBox("Multiplier: x"+String.valueOf(Math.round((difflevel+.10*multiplier)*10)/10.0), font1, g2, 245, 496, 458, 550, true);
if(waiting)
{
    g2.drawImage(right_wrongPic, lastChoicePos.getX1()-30,lastChoicePos.getY1()-12,this);
}
}

private void initializeDiffVars()
{   

QBuffG2.setColor(Color.BLACK);
QBuffG2.setFont(font1);
QBuffG2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); 
QBuffG2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB); 
QBuffG2.drawImage(frame, 24, 124, null);
QBuffG2.drawImage(framebg, 29, 130, null);
QBuffG2.drawImage(stick, (getWidth()/3)-2, -9, null);
QBuffG2.drawImage(stick, (2*getWidth()/3)-2, -9, null);
QBuffG2.drawImage(stick, getWidth()/3, getHeight()-54, null);
QBuffG2.drawImage(stick, (2*getWidth()/3)-2, getHeight()-54, null);
QBuffG2.drawImage(nameBG, 20, 430, null);
QBuffG2.drawImage(querrybg, 50,68,null);
QBuffG2.drawImage(querrybg, 50,68,null);
QBuffG2.drawImage(Qbg, pos1.getX1(), pos1.getY1(), null);
QBuffG2.drawImage(Qbg, pos2.getX1(), pos2.getY1(), null);
QBuffG2.drawImage(Qbg, pos3.getX1(), pos3.getY1(), null);
QBuffG2.drawImage(Qbg, pos4.getX1(), pos4.getY1(), null);
printStringInBox(person.getName(),font1,QBuffG2,243,8,451,55,true);
printStringInBox(String.valueOf(NUMQUESTIONS),font2, QBuffG2, 655,71,697,113, true);
printStringInBox("High Score: "+highScoreDisp, font1, QBuffG2, 5, 495, 227, 550, true);
printStringInBox("New Game",font1,QBuffG2,newGame.getX1(),newGame.getY1(),newGame.getX2(),newGame.getY2(),true);

repaint();
}

}

Therefore, when I have all these drawing commands in the paintGameScreen () method, it works fine except for flickering, but when I split it like this, none of the images created in initializeDiffVars () appear but text. If someone can help, it will be very helpful.

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1 answer

JApplet JPanel, . , getSubimage(), .

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