, , DataTable. A DataTable , , . , , , . , , DataTable , !
PermissionMap, a DataTable, , . , - DataTable, :
:
public enum Permission
{
Default = 0,
Disallow = 0,
Allow = 1,
}
public class PermissionMap : DataTable
{
private Dictionary<string, int> actionMap = new Dictionary<string, int>();
public PermissionMap(IEnumerable<string> actions)
{
Columns.Add(new DataColumn("Action"));
int i = 0;
foreach (var action in actions)
{
actionMap.Add(action, i++);
var row = NewRow();
row["Action"] = action;
Rows.Add(row);
}
}
public void AddUser(string user)
{
Columns.Add(new DataColumn(user));
foreach (DataRow row in Rows)
row[user] = Permission.Default;
}
public Permission this[string user, string action]
{
get { return (Permission)Rows[actionMap[action]][user]; }
set { Rows[actionMap[action]][user] = value; }
}
}
:
class Program
{
static void Main(string[] args)
{
var permissionMap = new PermissionMap(new[] { "Read", "Write" });
permissionMap.AddUser("Bill");
permissionMap.AddUser("Jane");
permissionMap["Bill", "Read"] = Permission.Allow;
permissionMap["Jane", "Write"] = Permission.Allow;
foreach (DataColumn column in permissionMap.Columns)
{
Console.Write(column.ColumnName);
Console.Write(",");
}
Console.WriteLine();
foreach (DataRow row in permissionMap.Rows)
{
foreach (DataColumn column in permissionMap.Columns)
{
Console.Write(row[column]);
Console.Write(",");
}
Console.WriteLine();
}
Console.ReadKey();
}
}
:
Action,Bill,Jane,
Read,Allow,Disallow,
Write,Disallow,Allow,