To create a screen saver for the BlackBerry smartphone application, the MainScreen class must be expanded, key and navigation events must be used, and the timer can be used to fire the screen after a certain time.
public class SplashScreen extends MainScreen {
private MainScreen next;
private UiApplication application;
private Timer timer = new Timer();
private static final Bitmap _bitmap = Bitmap.getBitmapResource("image.png");
public SplashScreen(UiApplication ui, MainScreen next) {
super(Field.USE_ALL_HEIGHT | Field.FIELD_LEFT);
this.application = ui;
this.next = next;
this.add(new BitmapField(_bitmap));
SplashScreenListener listener = new SplashScreenListener(this);
this.addKeyListener(listener);
timer.schedule(new CountDown(), 5000);
application.pushScreen(this);
}
public void dismiss() {
timer.cancel();
application.popScreen(this);
application.pushScreen(next);
}
private class CountDown extends TimerTask {
public void run() {
DismissThread dThread = new DismissThread();
application.invokeLater(dThread);
}
}
private class DismissThread implements Runnable {
public void run() {
dismiss();
}
}
protected boolean navigationClick(int status, int time) {
dismiss();
return true;
}
protected boolean navigationUnclick(int status, int time) {
return false;
}
protected boolean navigationMovement(int dx, int dy, int status, int time) {
return false;
}
public static class SplashScreenListener implements
KeyListener {
private SplashScreen screen;
public boolean keyChar(char key, int status, int time) {
boolean retval = false;
switch (key) {
case Characters.CONTROL_MENU:
case Characters.ESCAPE:
screen.dismiss();
retval = true;
break;
}
return retval;
}
public boolean keyDown(int keycode, int time) {
return false;
}
public boolean keyRepeat(int keycode, int time) {
return false;
}
public boolean keyStatus(int keycode, int time) {
return false;
}
public boolean keyUp(int keycode, int time) {
return false;
}
public SplashScreenListener(SplashScreen splash) {
screen = splash;
}
}
}
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