Any version of OpenGL version 2.0 or greater supports textures without the authority of two. This means that almost any card is made after 2005. This includes GeForce FX and 6xxx and higher. It also includes Radeon 9500 and higher (although prior to the Radeon HD series, Radeons do not allow NPOTs to have mipmaps).
By the way, I hope that you are not trying to put each character in a separate texture. Because it would be terrible in terms of performance. Place all the characters you want to use in the same texture and select the ones you need. You don't even need NPOT for this.
mrazza , POT, NPOT ( ). -, , , , ( ..), .