If you ask what the default value for the duration is in the animation when you do not explicitly set it, the answer is provided in the frame headers:
* If the `duration' property of the animation is zero or negative it
* is given the default duration, either the value of the
* `animationDuration' transaction property or .25 seconds otherwise.
So, since you cannot set a value in a method call, it takes a quarter of a second to complete the animation.
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