I am new to COM, and I browsed the web to find out how to create a COM class in C ++ (for using C #). I saw this in the .idl file, I should add something like this:
[
object,
uuid(a93164ee-e6d4-44be-aa27-f00ce6972719),
helpstring("interface ITopologyQuery")
]
interface ITopologyQuery : IUnknown
{
HRESULT LoadFile(BSTR completeFileName);
HRESULT SetParameters(int above, int percentage);
}
[
uuid(a958f2af-8b55-43c4-9fc3-c39d83fc1376)
]
library TopologyQueryLib
{
[
uuid(cc814992-31ec-4a1f-a41e-111ade27bdfe),
helpstring("TopologyQuery class")
]
coclass CTopologyQuery
{
[default] interface ITopologyQuery;
};
}
Now my question is: where do you define the CTopologyQuery class? If I define it as a regular C ++ class in another file, will the compiler correctly associate my class with an interface? The code of the C ++ class looks like this (it is implemented in the .cpp file):
class CTopologyQuery : public ITopologyQuery
{
public:
__stdcall CTopologyQuery();
HRESULT __stdcall QueryInterface(REFIID riid, void **ppObj);
ULONG __stdcall AddRef();
ULONG __stdcall Release();
HRESULT __stdcall LoadTopologyFile(BSTR completeFileName);
HRESULT __stdcall SetParameters(int above, int percentage);
private:
};
While it compiles, if I put the library section in the .idl file, or if I do not. I lost a little, how good, what can be done here? I understand that the definition of coclass should give a default implementation for the interface, but for me it looks like an empty class without methods ...