This may be a dumb question, but since I'm relatively new to UDP, it goes here ... If I have two separate byte arrays, I need a receiver to get as one big array, for example:
byte[] Array1 = {1,1,1}
byte[] Array2 = {2,2,2}
Can I create a buffer and copy each array into it, and then send this buffer, for example:
byte[] Buffer= new byte[Array1.Length + Array2.Length];
Buffer.BlockCopy(Array1, 0, Buffer, 0, Array1.Length);
Buffer.BlockCopy(Array2, 0, Buffer, Array1.Length, Array2.Length);
udpClient.Send(Buffer, Buffer.Length);
Because if the two are large and the data transfer speed is high, copying uses a lot of system resources ... Can I somehow tell udpClient that I start UDP fragmentation and then do like this:
udpClient.ImStartingOneBigDatagram();
udpClient.Send(Array1, Array1.Length);
udpClient.Send(Array2, Array2.Length);
udpClient.ThatsAllFolks();
And make sure that the receiving party will receive:
byte[] recv = {1,1,1,2,2,2}
I use C # for this, and I do not need to use UdpClient, I just did my thought.