I am writing a joy pad emulator for my tablet for pleasure and for calling. I can press buttons drawn on my form and activate keystrokes in another form. The problem is that many games (I'm testing on minecraft) use mouse offsets to allow the player to look around the world. My problem is that when I touch the button, the mouse moves there, and the player in the game looks around wildly.
How can I accept touch input in C # using WPF without moving the mouse?
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