Android NDK with C ++ graphics engine

I would like to use the C ++ graphics engine (Ogre3D), which I am familiar with, to write some games for Droid (I just can't get used to Java), and there are a lot of comments on how to create applications. However, I was unable to get an answer at all regarding input.

Does the NDK provide Droid input functionality like Touch / Slide / Swipe / Zoom / etc? I have only used OIS with Ogre3D in the past, and am rather confused as to what happens with input processing for the phone.

+5
source share
2 answers

What the NDK provides is only the lowest part of frame buffer processing in C, with casting available from java objects using jini. IMO you should wait until the ogre port (which can never happen) appears on the android or die trying to write it.

+2
source

Take a look at LibGDX for the accelerated backg end of OpenGL ES2.x, which can import an Ogre3D grid. Or choose one of the other more mature 3D engines, Ogre3D Android support is simply not there, and the OGLES2.x port is a MAC developer, so it is prone to iOS. Do not expect it to change soon ... look for alternatives.

0
source

All Articles