Well, the solution is quite simple, although I missed a few things. The most basic code for centering a map in a parent element:
CGPoint centerOfSelf = CGPointMake(self.contentSizeInPixels.width/2, self.contentSizeInPixels.height/2);
tileMap.position = CGPointMake(centerOfSelf.x - (tileMap.contentSizeInPixels.width/2), centerOfSelf.y - (tileMap.contentSizeInPixels.height/2));
, . , ( ) "" , , - -. , , , , "" , . "" . , , "world scene", . :
CGSize screenSize = [[CCDirector sharedDirector] winSize];
self.contentSizeInPixels = screenSize;
self.position = CGPointZero;
, "" 0,0, .