Partial specialization of tuple contents with variational arguments

I am currently trying to make the code respond differently to different types. This is not an exact code, but it conveys a message.

template<class A, class B>
struct alpha {
  enum { value = 0 };
};

template<class T, class... Args>
struct alpha<std::tuple<Args...>, T> {
  enum { value = 1 };
};

// This gets ignored
template<class T, class... Args>
struct alpha<std::tuple<Args..., std::vector<T> >, T> {
  enum { value = 2 };
};

// This gets ignored
template<class T, class... Args>
struct alpha<std::tuple<Args..., T>, T> {
  enum { value = 3 };
};

template<class T, class... Args>
struct alpha<T, std::tuple<Args...> > {
  enum { value = 4 };
};

template<class... LArgs, class... RArgs>
struct alpha<std::tuple<LArgs...>, std::tuple<RArgs...> > {
  enum { value = 5 };
};

int main(int argc, char* argv[]) {
  std::cout << alpha<std::tuple<int, double>, double>::value << std::endl; // prints 1
  return 0;
}

I tried more than this code shows, but so far nothing is working, and I ran into a problem with explicit specialization in a field other than the namespace. For reference, I'm working on gcc 4.6 (the one that comes with the oneiric server), which I believe has full support for the variational pattern. I don't care how ugly it is if the implementation detects the last argument of a package of parameters and other types. Any suggestions?

EDIT: I would like to share a solution that I used based on the answers (this is an example).

template<typename T> struct tuple_last;

template<typename T, typename U, typename... Args>
struct tuple_last<std::tuple<T,U,Args...>> {
  typedef typename tuple_last<std::tuple<U,Args...>>::type type;
};

template<typename T>
struct tuple_last<std::tuple<T>> {
  typedef T type;
};

namespace details {
// default case:
template<class T, class U>
struct alpha_impl {
enum { value = 1 };
};

template<class T>
struct alpha_impl<T, T> {
enum { value = 101 };
};

template<class T>
struct alpha_impl<T, std::vector<T>> {
enum { value = 102 };
};

// and so on.
}

template<class T, class... Args>
struct alpha<std::tuple<Args...>, T>
  : details::alpha_impl<T, tuple_last<std::tuple<Args...>>;
+5
3

clang, , (2) (3) . (3), , :

: , ;

struct alpha<std::tuple<Args..., T>, T> {
       ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

note: 'Args'

template<class T, class... Args>
                           ^

Args ? ++ 0x FDIS §14.8.2.5/9:

[, ] , , .

std::tuple<Args..., T> - , Args T. (Args...), (T - ). , tuple ( <Args..., T>) .

std::tuple , Args; , , .

Matthieu M. .

+13

@James , .

.

1.

template <typename T> struct Last;

template <typename T, typename U, typename... Args>
struct Last<std::tuple<T,U,Args...>>
{
  typedef typename Last<std::tuple<U,Args...>>::type type;
};

template <typename T>
struct Last<std::tuple<T>>
{
  typedef T type;
};

2.

template <typename T, typename U>
struct alpha_tuple
{
  enum { value = 1 };
};

template <typename T>
struct alpha_tuple<T,T>
{
  enum { value = 3 };
};

template <typename T>
struct alpha_tuple<std::vector<T>,T>
{
  enum { value = 2; }
};

3.

template <typename T>
struct alpha<std::tuple<>, T>
{
  enum { value = 1 };
};

template <typename T, typename U, typename Args...>
struct alpha<std::tuple<U, Args...>, T>
{
  typedef typename Last<std::tuple<U, Args...>>::type LastType;
  enum { value = alpha_tuple<LastType,T>::value };
};

, , .

+12

If you like to find out if a tuple is a specific last member, here is a type trait for this:

#include <type_traits>
#include <tuple>

template <typename ...Args> struct back;
template <typename T, typename ...Args> struct back<T, Args...>
  { typedef typename back<Args...>::type type; };
template <typename T> struct back<T>
  { typedef T type; };


template <typename...> struct tuple_has_last : public std::false_type {};
template <typename T, typename... Args> struct tuple_has_last<T, std::tuple<Args...>>
{
  static const bool value = std::is_same<typename back<Args...>::type, T>::value;
};

Edit: Oh, I have not seen that Mattiu has already written the same thing. Nothing.

+1
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