Multipass shaders simply add results to previous passes. They can be used to support multiple light sources, especially when the GPU shader model does not have enough instructions to support the required number of lights in a single pass.
If you really don't need it, I would not recommend using more than one pass, as it complicates things like alpha blending and fog. You will need to configure your blending states differently in the first pass to the subsequent passes.
[EDIT] AS Melchior Blausand, , , . ADD . , - .