In my XNA 3.1 project, I have a cubemap file (* .dds), which, apparently, is required by almost all of my models in my project. When I go to build my project with a cube set set to compile into the pipeline, I get an error message something like this:
Assets were created 2 times with different settings: using TextureImporter and TextureProcessor, referenced by \ AlphaDeadTree.X (RacingGameModelProcessor), Models \ AlphaPalm.X (RacingGameModelProcessor), Models \ AlphaPalm2.X (RacingGameModelProcessor), Models \ Alpha Alpha (RacingGameModelProcessor) ...
And so on and so forth. Several Google results mention that simply deleting the file from the contents of the node, while storing the physical file in its directory will solve the problem, however it seems that it no longer loads into the content pipeline after it is removed from the Content node project, despite the models, requiring this file.
At this point, what can I do? Is my only option to ignore this gigantic warning message?
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