Three-part question:
- Are build-time macros fully instantiated in Visual Studio 11?
- How to edit and define them in the IDE?
- How can I let macros still matter during a debugging session?
Note that I mean build-time macros , such as $(ProjectDir), rather than IDE macros, used to record a series of keystrokes - they removed them , but I can live without them. I defined my own build-time macros through property pages in Visual Studio 10. For example, I could create a macro to determine where Boost is installed on my local computer with the name $(BoostDir)in x64 assemblies through View> Property Manager> Microsoft.Cpp.x64. user :

I use this function because I can have (for example) Boost installed in different places on different computers. These properties are machine dependent and are not checked in the source control. Then I can use these macros in the project settings, which are checked for the source control, and it should work on every computer that I compile this project while I defined macros for this machine.

When trying to compile and run my VS10 projects in Visual Studio 11 Developer Preview, I ran into several problems regarding these macros.
First, there is no interface in VS11 for defining these user-defined macros. Where they were in VS10, now there is nothing in VS11:

, Compiler/IDE, , , -.
-, , , , , , . , , DLL VS10, VS11, :

, DLL, VS10 VS11:

... .
, VS10 VS11?