Mixing DirectX and OpenGL

I want to be able to render in an OpenGL rendering window using DirectX. This is because the features that I support are only supported in DirectX.

I heard that this can be done several years ago, and I hope that it is still possible.

I would suggest that this would include pointing DirectX to the correct part of VRAM and the correct depth buffer.

A tutorial or just an explanation is also useful.

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