Is it just me or Apple violated the UILocalNotification mechanism in iOS5 (GM + public release)? This seemed to work well in beta versions, but since GM only plays sound, a warning is not displayed (yes, I checked the notification settings and the application is all-inclusive).
I also made a small separate project (with a new application identifier to be safe) and tested the UILocalNotification class with very simple code, in order:
UILocalNotification *singleLocalPush = [[UILocalNotification alloc] init];
singleLocalPush.fireDate = [NSDate dateWithTimeIntervalSinceNow:15];
singleLocalPush.hasAction = YES;
singleLocalPush.alertBody = @"Alert Body";
singleLocalPush.alertAction = @"Alert Action";
[[UIApplication sharedApplication] scheduleLocalNotification:singleLocalPush];
Does anyone encounter similar problems? This is pretty annoying if your app is associated with local notifications :)
Best, Kacper