Porting an OpenGL game in C ++ to iPad

We have a game developed in C ++ and OpenGL for Windows and Mac.

Now we want to transfer the game to the iPad. Is there a better way than writing an entire program in Objective-C so that our game runs on an iPad?

Now I am an iPhone / iPad noob, so forgive me if the question is dumb.

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2 answers

You probably only need to write a small part in Obj-C that directly relates to iOS (creating a gl surface, input, etc.). Rest should work fine. You just need to make sure that you will only use the subset of OpenGL that is in OpenGL ES.

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DragonFire SDK ++ iOS, Windows.

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