I am comparing / optimizing a slow C ++ application, and taking some stacks, I found that the release build of my application uses a bunch of debugging, as some stack traces found indicate:
ntdll.dll!string "Enabling heap debug options\n"() + 0x11056 bytes
This is a 64-bit application running on Windows 7. I see two or three other complaints about this problem in the same environment on the Internet, but with no answers.
Does anyone know why Windows or Visual Studio will use a bunch of debugging for a C ++ build project?
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