I am trying to replace an existing serializer with protobuf for C # by Mark Gravell. My code is extensive and my goal is to make it with minimal modifications.
I ran into a problem that, it seems to me, I understand why this is happening, but it needs help in overcoming - in particular, a solution that will require minimal changes to my existing code and classes. My code is complex, so I created the following short example to demonstrate the problem:
using System;
using System.Collections.Generic;
using System.IO;
using ProtoBuf;
namespace ConsoleApplication1
{
class program_issue
{
[ProtoContract]
public class Father
{
public Father()
{
sonny = new Son();
}
[ProtoMember(101)]
public string Name;
[ProtoMember(102)]
public Son sonny;
}
[ProtoContract]
public class Son
{
public Son()
{
Dict.Add(10, "ten");
}
[ProtoMember(103)]
public Dictionary<int, string> Dict = new Dictionary<int, string>();
}
static void Main(string[] args)
{
Father f1 = new Father();
f1.Name = "Hello";
byte[] bts = PBSerializer.Serialize(typeof(Father), f1);
Father f2;
PBSerializer.Deserialize(bts, out f2);
}
public static class PBSerializer
{
public static byte[] Serialize(Type objType, object obj)
{
MemoryStream stream = new MemoryStream();
ProtoBuf.Serializer.Serialize(stream, obj);
string s = Convert.ToBase64String(stream.ToArray());
byte[] bytes = stream.ToArray();
return bytes;
}
public static void Deserialize(byte[] data, out Father obj)
{
using (MemoryStream stream = new MemoryStream(data))
{
obj = ProtoBuf.Serializer.Deserialize<Father>(stream);
}
}
}
}
}
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