For curiosity, I'm trying to understand that the smallest thing I can do is a C program with a minimal assembly language. I want to see if I can do a simple OpenGL demo (i.e. Demo scene) using OpenGL and GLUT dynamically, without a standard library. However, I ran into problems with the most basic things.
I created a main.c test file containing
void newStart() {
//Do stuff here...
asm("movl $1, %eax;"
"xorl %ebx, %ebx;"
"int $0x80;");
}
and I do it with
gcc main.c -nostdlib -e newStart -o min
using the '-e' option, as recommended qaru.site/questions/1092699 / ... . I get the following error when I try to compile it:
ld: warning: symbol dyld_stub_binder not found, normally in libSystem.dylib
ld: entry point (newStart) undefined. for architecture x86_64
I am running OS X 10.7 (Lion). Can anyone help me out?