In my application, I put PNG images in a drawable directory and used them as activity backgrounds. Since the background image usually covers the entire screen, they are large and use a lot of memory. My background images are completely opaque. Is there a way I can optimize these background images so that they can receive less memory? I heard that we can reduce the color depth of images, so they load less memory, but I donβt know how to reduce the color depth? What tool can i use?
Thank.
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