I started reading and learning about “sockets”, but I'm looking for a small sample of code written in C for the client and server that will not block
The code should be able to send input from the client, and the server should be able to receive output in a non-blocking state, both should be in a non-blocking state.
I read a lot on Google and books, YouTube, but nothing helped.
This is my server:
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
int main()
{
int sock;
int addr_len, bytes_read;
char recv_data[1024];
struct sockaddr_in server_addr , client_addr;
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) == -1) {
perror("Socket");
exit(1);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(5000);
server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
bzero(&(server_addr.sin_zero),8);
if (bind(sock,(struct sockaddr *)&server_addr,
sizeof(struct sockaddr)) == -1)
{
perror("Bind");
exit(1);
}
addr_len = sizeof(struct sockaddr);
printf("\nUDPServer Waiting for client on port 5000");
fflush(stdout);
while (1)
{
bytes_read = recvfrom(sock,recv_data,1024,0, (struct sockaddr *)&client_addr, &addr_len);
recv_data[bytes_read] = '\0';
printf("\n(%s , %d) said : ",inet_ntoa(client_addr.sin_addr),
ntohs(client_addr.sin_port));
printf("%s", recv_data);
fflush(stdout);
}
return 0;
}
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