Obj-c doesn't seem to have its own structure for the matrix. I referenced the CATransform3D iOS SDK, found that it uses:
struct CATransform3D
{
CGFloat m11, m12, m13, m14;
CGFloat m21, m22, m23, m24;
CGFloat m31, m32, m33, m34;
CGFloat m41, m42, m43, m44;
};
typedef struct CATransform3D CATransform3D;
as a matrix of three-dimensional transformation.
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