I am trying to get the FSAA SDL with multisampling, but it does not want to.
I started with something simple:
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, 2);
But I do a related get and returns 0 for buffers and 1 for samples. (both before and after SetVideo).
I tried it both on my GeForce 280M, and that it was a mobile problem, and tried it on my 580 too.
I am running Windows 7 with updated drivers.
If I force FSAA to be enabled in the NVidia control panel, it works fine, but I cannot force the application to enable it.
Any ideas?
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