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int factorial( int n ) { return factorialTail( n, 1, 1 ); }
int factorialTail( int n, int i, int acc ) {
if ( n < i ) return acc;
else return factorialTail( n, i + 1, acc * i );
}
int factorialTramp( int n ) {
var bounce = new Tuple<bool,int,int>(true,1,1);
while( bounce.Item1 ) bounce = factorialOline( n, bounce.Item2, bounce.Item3 );
return bounce.Item3;
}
Tuple<bool,int,int> factorialOline( int n, int i, int acc ) {
if ( n < i ) return new Tuple<bool,int,int>(false,i,acc);
else return new Tuple<bool,int,int>(true,i + 1,acc * i);
}