How can I create a terrain generator that creates a more realistic terrain? My current generator makes this type of terrain:
how can i make it more real landscape like lakes and rivers?
Basically you define and apply a set of filters on the generated area.
I cannot go into details, but I will give you some hints for google:
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VTerrain.org , , : http://vterrain.org/Elevation/Artificial/, (): http://vterrain.org/Water/index.html#Hydrogeology
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http://drdobbs.com/architecture-and-design/184409269
In short, the terrain begins as a completely flat height map. Smaller errors are applied sequentially, in which all elements on one side of a random line are made higher. The smoothing process simulates erosion at the end.