I am trying to move on to some graphics in C ++. I figured it was best to start with the most capable graphical shell, so I'm going with OpenGL included in Lion.
Basically, I started a command line tool in C ++ in Xcode 4.2 and that's all I did.
I need to somehow associate OpenGL with Xcode so that I can use it. After I installed it on my Mac platform, I hope that I can use the basic OpenGL guide for C ++ to continue, because if you haven’t noticed, I don’t quite understand how it should be. Pretty much everything I read is some background information on how OpenGL uses the CPU and GPU along with the OpenGL client and server. I would appreciate any guidance from the management.
The question arises: how do I link OpenGL with Xcode 4.2 in C ++ (not objective-c, it's funky) so that I can use the graphics capabilities?
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