I have a large array of voxels, a la Minecraft. Player / enemies are in this grid. I have no idea how to do this when encountering collisions. Please note that this is NOT a dynamic moving object and a dynamic moving object, it is a moving object against a stationary ground / wall / ceiling.
I have no problem finding it, his answer is that I donβt know how to do it.
What should I work with: player position, speed and bounding box, as well as an 1x1x1 array of voxels surrounding the player.
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