I have both a SlidingDrawer and a custom SurfaceView that displays an image. I just tried dragging and dropping a SlidingDrawer and thereby found that it is behind the image in SurfaceView and is completely hidden.
As you can imagine, this will not be very useful for the user and therefore it is necessary that the image always lags behind SlidingDrawer when it was stopped. Is it possible?
If this helps, then this is SlidingDrawer in xml:
<SlidingDrawer
android:id="@+id/drawer"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:handle="@+id/handle"
android:content="@+id/content"
android:layout_alignParentBottom="true">
<TextView
android:id="@id/handle"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:paddingTop="5dip"
android:paddingBottom="5dip"
android:textStyle="bold"
android:text="text"/>
<include layout="@layout/content"
android:id="@id/content"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
</SlidingDrawer>
And this is SurfaceView in xml:
<FrameLayout android:id="@+id/FrameLayout01"
android:layout_width="fill_parent" android:layout_height="fill_parent">
<com.android.imagemagic.widgets.ImageManipulationSurfaceView
android:id="@+id/surfaceArea"
android:layout_width="fill_parent"
android:layout_height="fill_parent" android:layout_gravity="center"/>
</FrameLayout>
SurfaceView is normal and uses the following code in the onDraw () method:
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
canvas.drawPaint(paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC));
canvas.drawBitmap(image, imageX, imageY, null);
}
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