I was able to get something like this by working once, starting a 5 ms timer when the user clicks the mouse button. In the timer, I check where the mouse is, and decide which way to scroll, including faster scrolling, closer to the edge. The result is a very smooth scrolling, at least what I remember. Here are his guts, his gtkmm / C ++, but you should be able to get his gist:
static const int HOT_AREA = 24;
static int accel_fn(int dist) {
if (dist > HOT_AREA)
dist = HOT_AREA;
int dif = dist / (HOT_AREA/4);
if (dif <= 0) dif = 1;
return dif;
}
bool scrollerAddin::on_timeout() {
int ptr_x, ptr_y;
o_scroller->get_pointer(ptr_x, ptr_y);
int vp_width = o_scroller->get_width();
int vp_height = o_scroller->get_height();
if (o_scroller->get_hscrollbar_visible())
vp_height -= o_scroller->get_hscrollbar()->get_height();
if (o_scroller->get_vscrollbar_visible())
vp_width -= o_scroller->get_vscrollbar()->get_width();
if (ptr_x < HOT_AREA)
scroll_left(accel_fn(HOT_AREA-ptr_x));
else if (ptr_x > vp_width - HOT_AREA)
scroll_right(accel_fn(ptr_x - (vp_width - HOT_AREA)));
if (ptr_y < HOT_AREA)
scroll_up(accel_fn(HOT_AREA - ptr_y));
else if (ptr_y > vp_height - HOT_AREA)
scroll_down(accel_fn(ptr_y - (vp_height - HOT_AREA)));
return true;
}
The scroll functions simply adjust the corresponding Adjustment object by argument.
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