A very simple question I assume:
C ++ code calling lua looks like this:
lua_State* m_L;
m_L = lua_open();
luabind::open(m_L);
luaL_dofile(m_L, "test.lua");
try {
luabind::call_function<void>(m_L, "main");
} catch (luabind::error& e) {
std::string error = lua_tostring(e.state(), -1);
std::cout << error << std::endl;
}
lua_close(m_L);
now test.lua has the following contents:
function main()
print "1"
end
After execution, I get an error message:
test.lua:2: attempt to call global 'print' (a nil value)
What is the problem? Does it have anything to do with the environment? I thought features like prints were defined in a global environment. Why is he not found then?
Many thanks.
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