I am looking for a 2D engine for working with Android and IOS without having to rewrite my code. Bonus points if supported by WP7.
I found many of them, but they all use C ++. I would really like the interpreted / high level language to be used in the game engine (C #, java, python, lua, you say that I prefer strong typed ones), the performance with these languages is much better than with C / C ++ (at least on my side)
I found this:
Emo framework
pros:
- BSD License
- Uses an interpreted language ( Squirrel , ps: never heard of it, but it looks good)
minuses:
- Really Simple Api
- There is no access to the full functions of the base system (there is no way to connect to Bluetooth or the Internet using os api)
Mono
pros:
:
- android mono ios - 400 $. , , , , , AndEngine, ( Android).
, , .
++,
cocos2d-x
- ++
- ? ( cocos2d, , cocos2d cocos2d-x )
- WP7
- (, Mac )
Marmalade
- ++
- (149 $ . + 300 $, )
- (: )
- (: )
- ? , , , , ( ). , , cocos2d-x ( ), , !