Android and IOS game engine

I am looking for a 2D engine for working with Android and IOS without having to rewrite my code. Bonus points if supported by WP7.

I found many of them, but they all use C ++. I would really like the interpreted / high level language to be used in the game engine (C #, java, python, lua, you say that I prefer strong typed ones), the performance with these languages ​​is much better than with C / C ++ (at least on my side)

I found this:

Emo framework

pros:

  • BSD License
  • Uses an interpreted language ( Squirrel , ps: never heard of it, but it looks good)

minuses:

  • Really Simple Api
  • There is no access to the full functions of the base system (there is no way to connect to Bluetooth or the Internet using os api)

Mono

pros:

  • WITH#
  • WP7, +
  • .

:

  • android mono ios - 400 $. , , , , , AndEngine, ( Android).

, , .

++,

cocos2d-x

  • ++
  • ? ( cocos2d, , cocos2d cocos2d-x )
  • WP7
  • (, Mac )

Marmalade

  • ++
  • (149 $ ​​. + 300 $, )
  • (: )
  • (: )

- ? , , , , ( ). , , cocos2d-x ( ), , !

+5
5

, Android, iOS, 26 . http://mobilegameengines.com/

+5

Unity.

2D- Pro, -Pro - 2 * 400 iOS Android.

mono (#) .

+2

ARM/Android . , , API- Android.

, Mono iOs XNA (WP7)

+2

V-Play (v-play.net) - - 2D- Qt/QML. API. iOS, Android, Symbian, MeeGo Desktop. BlackBerry Windows Phone . V-Play , , , . ( V-Play)

( : V-Play)

+2

I also offer GameSalad , it is 2D, runs on Android, iOS and uses HTML5 to support Tizen. He got a declarative drag-and-drop programming interface (so if you are looking for a traditional text program, this is not for you). There are many examples and online tutorials and several template trading platforms that you can use as a starting point. Disclaimer, I am one of the co-founders.

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