I am trying to create Mastermind in Java. The code is not very complicated, but I want to have a very nice interface. I have a JPanel that accepts all my JFrames, and I draw this JPanel using the surchargind method repaint():
public void paint(Graphics g)
{
super.paintComponents(g);
Graphics gr;
gr = MasterMindPane.getGraphics();
img = MasterMindPane.getToolkit().getImage("images/plateau4-8.jpg");
gr.drawImage(img, 0, 0, 600, 720, this);
gr = bouleRougePane.getGraphics();
img = bouleRougePane.getToolkit().getImage("images/bouleRouge.png");
gr.drawImage(img, 0, 0, 45, 45, this);
gr = bouleOrangePane.getGraphics();
img = bouleOrangePane.getToolkit().getImage("images/bouleOrange.png");
gr.drawImage(img, 0, 0, 45, 45, this);
}
When I click on one image that has a panel, I draw a yellow circle as follows:
private void bouleRougePaneMouseClicked(java.awt.event.MouseEvent evt) {
Graphics2D g2d = (Graphics2D) MasterMindPane.getGraphics();
for(int i = 0; i<4; i++)
{
g2d.setColor(Color.ORANGE);
g2d.setStroke(new BasicStroke(3));
g2d.drawOval(78+i*70, 106+etape*50, 35, 35);
}
}
And when I select the hole, I want to remove the circle that only indicates where the player can play.
But I don’t know how to delete a circle, or repaint only part of my image, because it is expensive to redraw.
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