Drawing two circles using Quartz CGContextFillEllipseInRect

I am trying to make two circles one inside the other as the image below.

enter image description here

I managed to make one circle (outer) beautifully, but I'm not sure how to add a 2nd circle on top and how to center it.

- (void)drawRect:(CGRect)rect {
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetLineWidth(context, 4.0);
    CGContextSetStrokeColorWithColor(context, 
                                     [UIColor whiteColor].CGColor);
    //
     UIColor *theFillColor = UIColorFromRGB(0x6c83a6);
    CGContextSetFillColor(context, CGColorGetComponents(theFillColor.CGColor));

    CGRect rectangle = CGRectMake(5.0,5.0,rect.size.width-10.0,rect.size.height-10.0);


    CGContextAddEllipseInRect(context, rectangle);
    CGContextStrokePath(context);
    CGContextFillEllipseInRect(context, rectangle);
    UIGraphicsEndImageContext();
    //
    // INSIDE ?
    //

}
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3 answers
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 4.0);
CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor);
UIColor *theFillColor = UIColorFromRGB(0x6c83a6);
CGContextSetFillColorWithColor(context, theFillColor.CGColor);

CGRect rectangle = CGRectMake(5.0,5.0,rect.size.width-10.0,rect.size.height-10.0);
CGContextBeginPath(context);
CGContextAddEllipseInRect(context, rectangle);
CGContextDrawPath(context, kCGPathFillStroke); // Or kCGPathFill

CGRect smallRect = CGRectInset(rectangle, 40, 40); // change 40 with the desired value
// You may change the fill and stroke here before drawing the circle
CGContextBeginPath(context);
CGContextAddEllipseInRect(context, smallRect);
CGContextDrawPath(context, kCGPathFillStroke); // Or kCGPathFill

UIGraphicsEndImageContext();
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/ * Like the previous solution, but somewhat simpler. radius and initial angle, defined for clarity. * /

#define PI 3.14285714285714
float radius1 = 80;
float radius2 = 30;
float startAngle = 0;
float endAngle = endAngle = PI*2;
CGPoint position = CGPointMake(100,100);

CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 4.0);
CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor);
UIColor *theFillColor = UIColorFromRGB(0x6c83a6);
CGContextSetFillColorWithColor(context, theFillColor.CGColor);

CGContextBeginPath(context);
CGContextAddArc(ctx, position.x, position.y, radius1, startAngle, endAngle, 1);
CGContextDrawPath(context, kCGPathFillStroke); // Or kCGPathFill

// You may change the fill and stroke here before drawing the circle
CGContextBeginPath(context);
CGContextAddArc(ctx, position.x, position.y, radius2, startAngle, endAngle, 1);
CGContextDrawPath(context, kCGPathFillStroke); // Or kCGPathFill

UIGraphicsEndImageContext();
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Swift

func drawRect(rect: CGRect) {
let context: CGContextRef = UIGraphicsGetCurrentContext()!
CGContextSetLineWidth(context, 4.0)
CGContextSetStrokeColorWithColor(context, UIColor(hue: 0, saturation: 0, brightness: 94, alpha: 242).CGColor)

let theFillColor: UIColor = UIColor(hue: 0, saturation: 100, brightness: 80, alpha: 204)
CGContextSetFillColorWithColor(context, theFillColor.CGColor)

let rectangle: CGRect = CGRectMake(5.0, 5.0, rect.size.width-10.0, rect.size.height-10.0)
CGContextBeginPath(context)
CGContextAddEllipseInRect(context, rectangle)
CGContextDrawPath(context, CGPathDrawingMode.FillStroke)

let smallRect: CGRect = CGRectInset(rectangle, 40, 40)

CGContextBeginPath(context)
CGContextAddEllipseInRect(context, smallRect)
CGContextDrawPath(context, CGPathDrawingMode.FillStroke)
UIGraphicsEndImageContext()
}
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