I was wondering if there is a way to make Android games in libgdx so that they all have the same resolution of 480x800. Using Gdx.graphics.setDisplayMode (480, 800, true) does not seem to change anything. Creating an OrthographicCamera 480 x 800 makes the game 480 x 800, but does not scale in full screen and occupies the entire screen, as I expected. When I tested it on my phone, the phone simply used the empty space to fill the rest of the screen, while the game was in 480x800 resolution. Here is the code I'm using.
public class GameScreen implements Screen {
private Game game;
private OrthographicCamera guiCam;
private SpriteBatch batch;
private Texture texture;
private Rectangle glViewport;
public GameScreen (Game game)
{
this.game = game;
guiCam = new OrthographicCamera(GAME_WIDTH, GAME_HEIGHT);
guiCam.position.set(GAME_WIDTH / 2, GAME_HEIGHT / 2, 0);
batch = new SpriteBatch();
texture = new Texture(Gdx.files.internal("data/c2.png"));
glViewport = new Rectangle(0, 0, GAME_WIDTH, GAME_HEIGHT);
}
@Override
public void render(float delta) {
if (Gdx.input.justTouched()) {
texture = new Texture(Gdx.files.internal("data/c1.png"));
}
GL10 gl = Gdx.graphics.getGL10();
gl.glClearColor(1, 0, 0, 1);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glViewport((int) glViewport.x, (int) glViewport.y,
(int) glViewport.width, (int) glViewport.height);
guiCam.update();
guiCam.apply(gl);
batch.setProjectionMatrix(guiCam.combined);
batch.begin();
batch.draw(texture, 0, 0, 0, 0, 142, 192);
batch.end();
}
private static final int GAME_WIDTH = 480;
private static final int GAME_HEIGHT = 800;
}
Thanks in advance.
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