I have a three-dimensional Cartesian cube. For each point of this cube there is a corresponding density value. When the density changes suddenly, it means that there is a cavity. Now, to find the cavity, I calculate the gradient at each point in the cube. This gives me a cloud of points on the surface of the cavity. Now I would like to stitch the surface of the cavity, given the point cloud.
Unfortunately, I have no experience in surface restoration, and I was wondering if anyone could recommend a suitable algorithm that would create a closed cavity surface?
The cube is large enough so that a cloud of points on the surface of the cavity can easily be 500,000 points or more. I read this post: a reliable algorithm for recovering a surface from a cloud of 3D points? which I find useful. However, the problem I am facing seems to be simpler, given that:
- Point coordinates are always integer
- Point distribution equals
- The distance from one point to the nearest neighbor is 1, sqrt (2) or sqrt (3)
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