, , , , , . . , , , , , . :
if (isKeyPressed(KeyEvent.VK_LEFT)) {
if(!collisionWithBlocks(1)){
pl.x = pl.x - updatePlayerPosition;
}
}
if (isKeyPressed(KeyEvent.VK_RIGHT)) {
if(!collisionWithBlocks(0)){
pl.x = pl.x + updatePlayerPosition;
}
}
if (isKeyPressed(KeyEvent.VK_UP)) {
if(!collisionWithBlocks(3)){
pl.y = pl.y - updatePlayerPosition;
}
}
if (isKeyPressed(KeyEvent.VK_DOWN)) {
if(!collisionWithBlocks(2)){
pl.y = pl.y + updatePlayerPosition;
}
}
collisionWithBlocks():
public boolean collisionWithBlocks(int side){
for(Block b : main.blocks){
Rectangle block = b.getBounds();
Rectangle player = null;
if(side == 0){
player = new Rectangle(pl.x + updatePlayerPosition, pl.y, pl.getWidth(), pl.getHeight());
} else if(side == 1){
player = new Rectangle(pl.x - updatePlayerPosition, pl.y, pl.getWidth(), pl.getHeight());
} else if(side == 2){
player = new Rectangle(pl.x, pl.y + updatePlayerPosition, pl.getWidth(), pl.getHeight());
} else if(side == 3){
player = new Rectangle(pl.x, pl.y - updatePlayerPosition, pl.getWidth(), pl.getHeight());
}
if(player.intersects(block)){
return true;
}
}
return false;
}
updatePlayerPosition 2, , .
, , .