I wanted to use a file sharing server to update and update certain files in multiple instances of my application on several computers, for example (for example), write a multi-player game that stores all the positions of the players in a text file and uses something like Dropbox, in order to maintain a constant text file in all applications, and each instance of the application can modify the file with this position of the player, and then other applications can be updated accordingly. This is just an example, and I do not intend to do this with this technology. What I want to do is not very quickly connected with fast data sharing, but only with periodic downloading and updating of a text file.
I was wondering how I can do this using the Dropbox API for Objective-C, without asking the user for a single Dropbox username / password - just save one Dropbox account, log in automatically and update / upload the file stored on it ?
From what I learned from the experiment, Dropbox offers users to use their passwords through a web browser and is designed to host multiple accounts, while I only need to consider the Server account.
So, is there anything to do using the Dropbox API, or should I use something else. Or I need to figure out how to write my own server. Using some kind of API for file sharing seems to me a lot easier than writing an actual server.
Thanks for any help
Ben
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