Now that youtube supports 360-degree video [1], how can I export a 360-degree frame from the THREE.JS scene for viewing as a photosphere texture or even inside a YouTube video?
An export viewer might look like http://blog.thematicmapping.org/2014/01/photo-spheres-with-threejs.html
[2] http://www.wired.com/2015/03/youtube-360-degree-video/
https://support.solidangle.com/display/mayatut/Creating+a+Basic+Spherical+Camera http://www.canadiannaturephotographer.com/sphericalpans.html https://www.flickr.com/photos/sbprzd/ 4008650304 /
here is what i did.
I installed 6 cameras, captured each viewport and applied it to 360 shaders as a texture cube.
I put together several different libraries to include 360 video and photo capture from Three.js
https://github.com/imgntn/j360
It seems you could take two frames from the 180FOV camera, the first is aimed at (0,0,1), and the second at (0,0, -1). Then combine them into one image.
Source: https://habr.com/ru/post/1215346/More articles:Why is java8 GC not going for more than 11 hours? - garbage-collectionInterpretation of the result of primary statistics - performanceHow to get Node.js support library in Sublimt Text 3? - javascriptWhy Rails doesn't write to development.log - ruby-on-railsLaravel 5, Entrust - check roles that don't work - phpWhat is the right way to break up a larger Laravel 5 project into modules? - phpA separate tab in Visual Studio as a separate window - visual-studioZend Db (standard or desktop gateway) versus Doctrine in Zend 2 - pros / cons - phpHow to handle state transitions in a React / Flux component - javascriptWhich is more efficient? “If something” or “Hash card”? - javaAll Articles