It seems!
Here categoryBitMask is ignored:
ambientLight = [SCNLight light]; ambientLight.color = [UIColor colorWithRed:0.994 green:0.715 blue:0.179 alpha:1.000]; ambientLight.type = SCNLightTypeAmbient; ambientLight.categoryBitMask = 1;
Here he works!
ambientLight = [SCNLight light]; ambientLight.color = [UIColor colorWithRed:0.994 green:0.715 blue:0.179 alpha:1.000]; ambientLight.type = SCNLightTypeOmni; ambientLight.categoryBitMask = 1;
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