I have a question that might sound just plain stupid, and that concerns the resolution in THREE.js. I often see OpenGL and a few frameworks around it, so itβs pretty obvious that I finally got interested in webGL and, therefore, Three.js. I tried some simple demos and decided to write something myself, but here is the problem:
How can I make a canvas with a size of 640x480 pixels, but at the same time on a 320x240px scene on it in full size?
For example, for performance or a more artistic / oldScholl look?
Thanks in advance.
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