To resize a buffered image, I have the following method:
BufferedImage resizeImage(BufferedImage img, int newW, int newH) { Image tmp = img.getScaledInstance(newW, newH, Image.SCALE_SMOOTH); BufferedImage dimg = new BufferedImage(newW, newH, BufferedImage.TRANSLUCENT); Graphics2D g2d = dimg.createGraphics(); g2d.drawImage(tmp, 0, 0, null); g2d.dispose(); return dimg; }
Is there a better way to resize an image without losing quality?
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