I know that I can create a sound object like this:
var audio = new Audio("test.wav");
And I know how I can play audio:
audio.play();
I used the following for loop to output all functions from audio :
var myAudioObject = new Audio(); for (var key in myAudioObject) { if (typeof myAudioObject[key] === "function") { console.log(key); } }
But there is no configuration for the volume. Can I change the volume of an audio object?
HINT
That was my fault. If I replaced the function in my for loop with number , then I will find the scope.
var myAudioObject = new Audio(); for (var key in myAudioObject) { if (typeof myAudioObject[key] === "number") { console.log(key); } }
Black source share