var vs = ` uniform mat4 u_worldViewProjection; attribute vec4 position; attribute vec2 texcoord; varying vec2 v_texCoord; void main() { v_texCoord = texcoord; gl_Position = u_worldViewProjection * position; } `; var fs = ` precision mediump float; varying vec2 v_texCoord; uniform sampler2D u_diffuse; void main() { gl_FragColor = texture2D(u_diffuse, v_texCoord); } `; "use strict"; var gl = document.querySelector("canvas").getContext("webgl"); var programInfo = twgl.createProgramInfo(gl, [vs, fs]); var arrays = { position: [1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1], normal: [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1], texcoord: [1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1], indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23], }; var bufferInfo = twgl.createBufferInfoFromArrays(gl, arrays); var tex = twgl.createTexture(gl, { min: gl.NEAREST, mag: gl.NEAREST, src: [ 255, 0, 0, 255, 192, 192, 192, 255, 0, 0, 192, 255, 255, 0, 255, 255, ], }); var uniforms = { u_lightWorldPos: [1, 8, -10], u_lightColor: [1, 0.8, 0.8, 1], u_ambient: [0, 0, 0, 1], u_specular: [1, 1, 1, 1], u_shininess: 50, u_specularFactor: 1, u_diffuse: tex, }; function render(time) { time *= 0.001; twgl.resizeCanvasToDisplaySize(gl.canvas); gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); gl.enable(gl.DEPTH_TEST); gl.enable(gl.CULL_FACE); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); var eye = [1, 4, -6]; var target = [0, 0, 0]; var up = [0, 1, 0]; var view = mat4.create(); var camera = mat4.create();
body { margin: 0; } canvas { width: 100vw; height: 100vh; display block; }
<script src="https://twgljs.org/dist/twgl-full.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gl-matrix/2.3.2/gl-matrix-min.js"></script> <canvas></canvas>