Your sample does not print warnings in firefox 48 on OSX, so I can only guess, but
Two-dimensional canvas uses pre-multiplied alpha. WebGL by default uses un-premultipled alpha for textures. This means that to transfer the contents of the canvas texture, you need to convert it to pre-multiplied alpha, which, depending on how it is implemented, can be slow.
If you don't need un-premultiplied alpha in your texture, you can tell WebGL that you want to get pre-multiplied data when you call texImage2D and texSubImage2D by calling gl.pixelStorei and say so:
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
In this case, the browser can simply use the canvas data as is. This may cause the warning to disappear. Please note if you just download as soon as you probably don't care. If you download every frame, maybe you should.
Remember that gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); affects the loading of all textures, including raw data. for instance
gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([128, 192, 255, 128]));
if UNPACK_PREMULTIPLY_ALPHA_WEBGL is true , the browser will do preliminary multiplication before loading the texture, so [255, 255, 255, 128] will become [64, 96, 128, 128] .
UNPACK_FLIP_Y_WEBGL can also affect the download speed depending on how it is implemented in the browser.