First of all, you need to have a video card and verify that it works with OpenGL, and the drivers are updated. I used the test in this link to test it.
It is also important to verify the installation of Visual Studio 2008 and create the following path on your computer:
C: \ Program Files \ Microsoft SDK \ Windows \ v6.0A
Now we can complete the installation steps:
1.- Download GLUT from https://www.opengl.org/resources/libraries/glut/glut_downloads.php , unzip and copy the files according to the instructions below:
- glut.h to the folder C: \ Program Files \ Microsoft SDK \ Windows \ v6.0A \ Include \ gl \
- glut32.lib to the folder C: \ Program Files \ Microsoft SDK \ Windows \ v6.0A \ Lib \
- glut32.dll in the folder C: \ Windows \ System32 \
2.- Create an empty C ++ Win32 application:
- From the File menu, choose New → Project (Ctrl + Shift + N).
- Select the Win32 project, enter a name and click OK.
- In the wizard, click Next, then select the Empty Project check box, and click Finish.
3.- Add a new C ++ source file:
- From the Project menu, select Add New Item (Ctrl + Shift + A).
- Select the C ++ file (.cpp), enter a name and click OK.
4.- Link to OpenGL libraries (important step):
- From the Project menu, select Project Properties (Alt + F7) at the bottom.
- Select Configuration Properties → Linker → Login from the left navigation bar.
- Select All Configurations from the Configuration drop-down list at the top of the dialog box. This ensures that you change the settings for the Debug and Release configurations.
- Type "opengl32.lib glu32.lib glut32.lib" in the additional dependencies and click OK (opengl32.lib and glu32.lib are already on the system, and glut32.lib will be after loading GLUT).
5.- Download this sample code .
6.- You must also set the paths in Visual Studio:
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