I have been busy with game cycles and am going to create some games as a practice.
I currently have a steady game loop where the game updates as fast as possible and the rendering updates x times per second (25 currently)
The parsing method is basically draw + Console.Clear (), and with very high updates, the display becomes very nervous since it did not finish drawing when Console.Clear () is displayed.
Is there a better way to do something like this?
Can I write any data to the console and then replace it with other data?
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