In the DirectX 10 documentation, I read the following:
"The functionality bits of legacy hardware (caps) have been removed in favor of a rich set of guaranteed functionality that targets Direct3D 10-class hardware (minimum)."
"Removing CAPS Bits - Guaranteed Basic Direct3D 10 Feature Set."
Where can I find the list of "guaranteed functionality / basic functions" that they talk about?
For example, in DirectX 9, I can look at D3DCAPS9.MaxTextureWidth to find the maximum width of the texture. How do I know the maximum size that all DirectX 10 devices should support?
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